New Valorant Updates
Valorant Patch Notes 7.10
Hey, everyone! Aimed here.
How are you liking Iso so far? Have you won all your 1v1s against him (or as him)? Below, we’ve got changes for Jett’s Blade Storm (X) and Deadlock’s GravNet (C) as well as Team Deathmatch only changes to Fade and Reyna. As always, let us know what you think. Enjoy!
AGENT UPDATES
- DEADLOCK
GravNet (C) now requires anyone captured by it to manually remove the net in order to remove the effect. Before this, if you or the enemy were captured, you were able to remove it by moving out of the net radius or waiting for the effect to expire. We think this unlocks a unique power profile while making it a more interesting interaction on both sides, as enemies must put down their weapon and make a noise to deal with the debuff. In addition, we’ve made the ability more reliable for Deadlock to execute by increasing its radius while also ensuring that Agents like Jett and Raze can’t trivialize getting caught in it with their mobility.
- Anyone caught by GravNet will now be debuffed indefinitely until they remove it
- Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
- GravNet removal time increased 0.85s >>> 1.5s
- GravNet radius increased 6m >>> 8m
- JETT
Jett's third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.
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